AI Insights · Timothy · October 2022
Top 5 Platformer Games on Android in Switzerland: Q3 2022
Discover how the top platformer games performed on Android in Switzerland during Q3 2022, with insights on downloads, revenue, and active users.
The third quarter of 2022 saw varying performances among the top platformer games on the Android platform in Switzerland. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Stumble Guys from Scopely showed a remarkable increase in weekly revenue, peaking at approximately $30.9K in the week of September 5. Weekly downloads remained relatively stable, starting at around 6.2K and closing the quarter at about 5K. The game maintained a healthy weekly active user base, starting at 49.6K and reaching around 57.5K by the end of September.
Subway Surfers by SYBO Games experienced fluctuating weekly revenue, peaking at $2.4K in late July and gradually decreasing to $353 by the end of September. Weekly downloads saw a decline from 3K to about 1.6K over the quarter. The game had a significant drop in weekly active users, starting at 118.1K and ending at around 69K.
Count Masters: Stickman Games from Freeplay Inc had modest weekly revenue, reaching a high of $84 in early August. Weekly downloads peaked at approximately 2.8K in early August before settling down to around 1.8K by the end of the quarter. The game maintained a consistent weekly active user base, starting at 9.3K and peaking at about 11.5K in early August.
Crowd Evolution! by Rollic Games had a stable revenue stream, peaking at $148 in late July. Weekly downloads saw a significant increase from 845 to 2.1K in early August before declining to 689 by the end of September. The game showed a steady rise in weekly active users, starting at 4.3K and peaking at 8.9K in early September.
Tall Man Run from Supersonic Studios LTD had minimal weekly revenue, with the highest being $16 in late July. Weekly downloads peaked at 1.8K in mid-July and saw a slight decline to around 1.2K by the end of September. The game’s weekly active users started at 6.1K, peaking at 7.4K mid-July, and ended the quarter at approximately 5.5K.
For more detailed insights and analysis, visit Sensor Tower.